![]() ![]() Image used with permission by copyright holderĬombat sections feel a little faster-paced as a result. For instance, if I want to coat a slingshot rock in fire igniting fuel, I can quickly do that with minimal inputs. When I select one, I’m able to craft the kind of ammo I want to use with it right there. There were only four slots on the wheel, one for each weapon. That’s been streamlined here, which makes managing tools much easier. ![]() The first game featured a somewhat complicated radial menu where players would craft ammo types and switch weapons. The best upgrade comes in the form of crafting and combat tweaks. ![]() Environments are more detailed and colorful here, making everything pop a little more. The first game mostly dealt with brown earth tones, giving the game a muddy look. In addition to its general fidelity boost, there’s much more color to the art design. That’s immediately clear in the visuals, which are a notable upgrade. Requiem seems poised to be more of a mainstream breakout game than Innocence, so the developers’ focus seems to be on making it the shiniest version of itself. It’s a little strange to see as someone who played the first adventure, but I ultimately get it. Games always have to find a way to awkwardly reteach players the basics that their characters should already know, but Requiem seems like it’s going as far as to revisit some key emotional beats, too. ![]() When I kill a guard for the first time by slingshotting a rock at his head, I watch Amicia gasp in horror, despite the fact that she killed well over 100 people the last time I saw her. It’s almost like the developers are expecting lots of new players and want to make sure they get the same introduction they missed in Innocence. It was all very familiar, and I wonder if that’s by design. Image used with permission by copyright holder My demo would have the brother and sister hiding from guards and dodging swarms of rats (sometimes pitting the latter against the former). Like the first game, they’re on the run again here. I was quickly thrown into the story, where I was reintroduced to Amicia and Hugo. My 40-minute demo took me through the game’s third chapter. Overwatch 2’s story missions are the light at the end of a very long, dark tunnelĪvatar: Frontiers of Pandora takes us to the Western Frontier on December 7įable reboot goes full-on fairy-tale in comedic new trailer ![]()
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